PARAMETRIC MODELING

A collection of projects and sketches that make use of computational techniques in architecture - whether for **form-finding and optimisation, design iteration and simulation**, or simply data visualisation. Concocted primarily using Grasshopper and custom C# components. Many make use of Impala to boost performance during rendering and analysis stages.

A collection of experiments in animating using different techniques implemented from scratch and making use of Grasshopper as a rapid visualisation and iteration environment. They represent everything from pulsating mathematical functions to an attempt to **imitate biological techniques in code**. Many of them make use of Andrew Heumann's wonderful Human plugin for Grasshopper as a drawing utility.

As a one-week design build exercise, we devised a parametric paneling system that attempts to **panelise an arbitrary surface** with planar hexagonal panels. These panels are then used as the basis for a **two-layered tectonic system**, which makes use of parametric joints to create an optimal fit. The structure plays host to a swarm of vines and wildlife. We envision this both as an urban installation and as a waist-height furniture piece.

Collaboration with Jonathan Cheng, Shariwa Sharada, and Eric Chen.

One-off Grasshopper sketch working with solar angle data to define aperture width, which reverse-solves to a rotation angle for a number of structural members. The structure can then **adjust its apertures** based on sun position while maintaining **physically correct form**.

An exercise in geometric construction and parametric iteration to derive a structured system based off of a single conic system element. In this case, the entire **form is defined from a single parabola** and its derived manipulations. Later discretised and iterated.

Collaborative with Christina Brown.

One of my first one-off Grasshopper sketches, demonstrating the power of the native toolset to react to both internal and external data in order to define a pattern. Uses noise function to define surface, and creates tesselation responsive to curvature.

© Dan Cascaval 2017.