Morph is a parasitic transformation to Carnegie Mellon’s existing Hunt Library. As part of the process, the context of the building and the nature of parasitic architecture were examined. Study of the building's functions revealed a significant lack of student work areas. The primary focus of the project creates a hierarchy of group and individual work spaces throughout the various floors of the library, resulting in an expansion and a revitalisation of the library's role within the student life.
The project takes a transformative, rather than additive, role with regard to parasitic archiecture. Digital modeling and algorithmic form generation techniques in Rhino and Grasshopper are used in a design context to alter existing elements of the library and establish standardized morphologies. These are then digitally analysed and their geometry placed to create a program of unifed, free-flowing student work space within the library. This transformation is intended to integrate directly with the library. Different layers of the transformation's construction serve to define spaces according to a program of circulation, interaction, and production.
© Dan Cascaval 2017.