A collection of several independent and collaborative projects that make heavy use of the potential of digital tools. These range from formal explorations to detail modeling, rendering, and visualisation.
Digitally-realised drawings as part of a Human Factors course. Analysis was conducted on a communal area in the Gates Center for Computer Science. The following attempt to dynamically display varying inhabitation on an otherwise static piece of architecture.
The Grow Atlas is a one-week, in-depth urban context analysis and exploration of conditions around a target building site with a focus on the development of urban agriculture. I led a twelve-person team in this sprint project to assess and visualise the Neighborhood Planning aspect. We researched historical conditions, economic realities, and master plans to generate a reference 'atlas' of site conditions, social changes, and local policy for later reference during a design project.
A study butterfly using Autodesk T-Splines to create organic connections that resemble a skeletal system. Of particular focus were the intersection nodes between membranes. The project renderings reimagine the skeleton as something that can begin to take on various spatial and luminous aspects.
Studies in rendering - from scratch models and materials baked through found images. Surface models in Rhino3D, rendering in V-Ray, minimal postprocessing in Adobe Photoshop.
© Dan Cascaval 2017.